API Usage (Bukkit)
In your main plugin class’ onEnable
method, look for and hook Prism.
Note
Add “Prism” to your plugin.yml’s depend
array.
@Override
public void onEnable() {
// Get the plugin instance from bukkit
Plugin plugin = Bukkit.getPluginManager().getPlugin("Prism");
// If plugin found and enabled, get the api instance
if (plugin != null && plugin.isEnabled() && plugin instanceof IPrism prismApi) {
// Build a new activity query. We'll look for placed blocks at a specific coordinate
final ActivityQuery query = ActivityQuery.builder()
.actionTypeKey("block-place")
.location(worldUuid, worldName, x, y, z)
.build();
// Storage query calls should always be async so they don't block the main game thread
Bukkit.getScheduler().runTaskAsynchronously(this, () -> {
try {
// Ask the storage adapter to actually execute our query and return any results
List<IActivity> results = prismApi.storageAdapter().queryActivities(query);
// do what you wish with results
} catch (Exception e) {
// handle storage exception
}
});
}
}